![]() ![]() But he is right about most thing generally. It's about how well the character performs when odds are stacked against you and Merc/Rex are above others in that regard.ĭon't get me wrong, I am not a big fan of Woolie, especially his rating of certain items. Anyone is good if they find a few ATGs, you can play as beetle and be quite strong with them. Originally posted by Sailor_seller:You don't take items into consideration when rating them in vacuum. That doesn't even consider the proc rate of certains items, Dio was mentioned above but even Razorwire can be devastatingly strong, turning the turrets into suicide bombers that can actually proc other items with their retaliation damage and that's just one: the turrets can make even puny items like the stun grenade and the monster tooth incredibly viable because they either double they effectiveness or just make them constantly in use, since a turret will shoot nonstop as long as it is alive. You throw mines, you blow people up with your main bombs or if you have the harpoons you shoot those and the harpoons specifically reload at a disgusting fast rate for the damage they deal (which is balanced since you lose a bubble of invulnerability).Įven more, the engineer can just drop turrets and go loot the map, especially in the early stages the engineer ironically is very mobile, since the turrets are more than capable of killing any enemy, short of a mob of stone golems. If you cycle through you won't have downtime pretty much at all. Merc loses additional charges, which you don't even always need, but the ability is there for him in 7 seconds while he can use R as a backup in the meantime. Originally posted by Sailor_seller:They are disposable but they are also on a long cooldown, what do you do for the next 30sec if both your turrets got destroyed? You just run around waiting for 1 of them to go off cooldown. The fact that the engineer can just sit in one spot for the entirety of a teleporter event should be telling on the staying power he has and that's not even counting the shield or the mines, the latter which if you pick the spider alternative you don't even need to be careful of their placement: just throw bombs that seek their own enemies. It also ignores laser turrets, which are very mobile, hit like a truck, are proc central, hold an inbuilt slow and tie with a gamestyle which has the engineer be more active rather than hunkering down with fungus. Merc does lose access to his shift if you miss an enemy, meanwhile while placement is 'occasionally' an issue, the engineer doesn't really lose anything from a turret blowing up: you can just reposition and wait, the turrets are meant to be disposable. I agree with e-celebrity part but what he said makes sense. ![]() Merc does not loose access to his abilities no matter how bad he plays. Originally posted by Sailor_seller:You can place turrets poorly or they can get destroyed right away (which is what he says in the vid) and you loose access to your core mechanic until they go off cooldown and even then you get to use just 1 of them. Rest I kinda agree with, aside from Acrid though that might just be his kit not really meshing with me too well. Also has great crowd control and pretty good damage, the new M1 is busted OP once you get crit glasses at high levels and stuff like predatory instinct helps a lot, not to mention the whole 0.5圆 crit damage proc rate. Huntress just always goes into godruns with me since huntress's whole kit is around not being hit, with phase blink especially you have dodges for days and don't have to hit the ground. Rex just feels like using someone on the verge of death, you gotta be sitting on like 10hp all the time just to spam the m1+m2 combo so you can kill things since the M1 alone is pretty pathetic and the alt M2 isn't worth talking about in comparison to the default. Merc's damage output is abysmal and he's stuck to melee only, the I-frames just aren't worth it compared to just killing things way faster or just dodging it (or absorbing it with infinite barrier with loader) compared to that. Then again I'd put huntress and loader both above Merc and Rex. Loader's base kit can carry her a few stages in anyway, if you don't have the items to start snowballing by that point that's rare. I was surprised at the whole being completely unkillable thing since the barrier is just maxed out nonstop from spamming M1 against enemies' faces. The shift spam thing is one option, but if you end up in a situation where you don't have massive procs or hardlights going on you can also still end up with an attack speed based M1 spam runthrough. ![]()
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